Finally, the game takes on the form in which it should have been originally released, according to the initial idea. So, we can say that this version is what 0.4.0 should have been in our plans.
A lot of work has been done to correct all remaining or emerging shortcomings, implement planned improvements and those that appeared in the process of working on this release. Added many graphical and "quality of life" improvements.
In any case, despite the fact that we have fixed almost 99% of the bugs in the game, there is a chance that you will still be able to find something that we overlooked. Therefore, we remind you once again that we have our discord server, to which you can go from the patreon page or directly from the game, where you can easely contact us to share your ideas about game improvements or bugs found.
This release contains improvements only for existing content.
Backward compatibility with saves from version 0.3.6 is present. But make a backup just in case.
At last, you can check out the full list of changes. Since nothing like this has been published before, we have compiled a detailed list of changes for all 0.4.# versions.
List of changes 0.3.6 - 0.4.3 version:
Important changes:
mod: Global refactoring of the engine code and game events, es6, es modules, code style, typings, cleanup, libraries update, etc.
add: Completely redesigned spine-based layered image system
mod: Refactoring of graphical assets
add: Procedural generation of various containers on random city maps
Other changes:
add: Multiple pipboy interface improvements
add: Music control on the map play/pause/next
add: Pipboy real time clock (don't stay up late!)
add: Shaver and choice of intimate haircut
add: Aiming speed in battle depends on the difficulty of the game
add: New articles in the directory. Lockpicking, solving problems with fps, radiation.
add: Additional visual effects over the screen (optional)
fix: Correct display of cities on the global map
add: A simple launcher for windows builds to check the length of the path to game files
fix: Backward compatible with saves from version 0.3.6 and below
add: New spine animation on title screen (with easter egg)
add: New language selection scene
add: Minigame lockpicking
add: Battery recharge int class
add: Desert Eagle, 44 Ammo, .233 Pistol, .233 Ammo, Laser Pistol, Cattle prod, Modified Crowbar, Small energy cell, File, Whetstone, Saw Knife, Ripper, 14mm Pistol, 14mm Ammo, Electric Whip, Nuka Cola, Hairpin (lockpicking)
add: Recipe sharp knife, saw blade, modified crowbar
add: Emoji in reputation scene
add: Polish translation (not complete)
add: New glow filter around images/option in settings
add: Information about the video card in the debug log
add: Interface for catching errors in the main electron process
add: Save overwrite warning
mod: More accurate calculation of lust effects on combat properties
fix: Jarvis Quest - Poison death interval increased
add: Auto-select appropriate button in container interfaces
add: Playlists for music on maps
add: Fade at the beginning and end of audio tracks
add: Arbitrary number of loops for audio tracks
mod: Disabled visual differences of damaged armor on the character
mod: Changed the way loot is generated on random maps
add: Additional permanent event on the global map - finding a safe location with loot
add: Game Over manual exit
add: Timeout for repeating events on the global map
add: Container/Shop interface navigation sounds for keyboard/gamepad
fix: Increased speed of scrolling windows to the beginning/end with a large number of elements
fix: Gregory, offer of help only after the story.
add: Optionally, the select button is responsible for canceling
mod: Vault 13 Jumpsuit can be lost or sold
mod: Cosmetic changes to map tiles.
add: Title screen discord button
fix: Overlapping tiles traversability issues.
fix: Vault 15 lighting
add: Speed up button affects spine animations
add: Speed up button affects screen shake effects
add: New container/shop content generation system
mod: Replaced old fps meter
add: Additional encounter cards
add: Defecate at random places (beta)
add: Radiation effect, death, recovery
add: Geiger counter sound
add: Display radiation on the map
add: AR glasses and how to get them
add: radaway/radx effects
add: Nudity and character interaction (beta)
add: Possibility to get imprisoned in the Vault 13 and seduce the guard
add: night Vault 13 door lockpicking (not finished)
Additional changes:
fix: scroll window mask glitch (handbook bug)
fix: various map screenshot bugs
fix: map bgm fade out player bug (some events stuck when pause button was pressed)
fix: various events bugs (exhibitionism, and other related to moving to other maps during the event)
add: new cheats - evasion/accuracy/critical/defence