[12/04 Bug fixes #1] Various crashes, typos, and odd behavior with clothing models.[13/04 Bug fixes #2] Broken default crafting cards, persisting weight loss block.[15/04 Bug fixes #3] Fixed models not loading after losses and other misc. errors.
Sorry about the extended delay everyone, this one was a doozy, but v0.8.0's finally here!
Once again, the release is hosted on the super secret Patreon itch.io page down below:
The password to the page is: "newmode"
And, as learned from last time, here's a mirror in case the itch link is blocked where you are for whatever reason:
I did some pretty big digging around in the internals during this update and boy I sure hope that all that extensive testing caught some of the most egregious bugs. As always, if you run into any bugs, be sure to report them!
Difficulty balancing
Without spoiling things too much, there is a segment in the MQ that is a little different from what has appeared in the game so far. I did my best to playtest and balance it, but it would be immensely useful to hear everyone's feedback on how it felt for them!
If you have any thoughts on it - for the sake of not spoiling it for others - please message me the feedback here or on any of the social medias I am on.
UI change test run
There is one minor change in the main battle UI that I've been thinking of doing for a while now... but because it is such an integral piece of the UI, I hesitate to do so because of the muscle memory that everyone likely already has on it.
Well I ended up giving it a try in one of the gameplay sections of the new MQ - as a sort of test run, one of the battles has a temporarily moved Energy UI indicator to be closer to the hand where the actual cards are.
If you've gotten far enough to see it, vote on the poll under this post on whether you think it's a really nice improvement or just a plain unnecessary change.
Alright. That's it for now. Have fun, everybody!