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GAME ANNOUNCEMENT: SONIKKO'S SPEEDY MILK DELIVERY (Demo OR Alpha this July)

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GAME ANNOUNCEMENT: SONIKKO'S SPEEDY MILK DELIVERY (Demo OR Alpha this July)
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DESCRIPTION

There will be spicy stuff I'll show in this post which aren't suitable for Free Members, but the lowest tier will unlock it. You may also read up on the 2026 Schedule post, or Twitter/Bluesky as some of the stuff here will be shared. Anyway...

Here we are! Let's go through the basics, and address copius amounts of elephants in the room

As I copy paste it from the other post here, SONIKKO: Speedy Milk Delivery, is the current game I'm developing. It's a map-based management/sim game with rouge-like elements and minigames to accompany the more adult themes.

The demo version will be out in July this year for Gamer Queen patrons, featuring "Launch Day", the 7-day scripted tutorial segment. The full version, hopefully, will be out a full year from now, December 2026, and after which more content and QoL updates will be provided.

When the game hits v1.0 full release version (I anticipate in December 2026 but things may get dicey for the last push), the Demo version will be available for everyone.

Also, certain patrons will HAVE THEIR OCS BE IN THE GAME. Slots are limited, conditions are tight - I'll get to it in a second.

But this isn't what you wanted to learn I'm sure. There are MUCH important things to discuss.

WHAT HAPPENED TO CASINO SONIKKO, AND SONIKKO: THE SHIFT PEARLS

I fucked it up. The truth is both projects failed for different reasons and I didn't want to unceremoniously cancel them until a much feasible project proved its own foothold, and that's what happened. You all deserve to know, and I want to sincerely say that this will not happen again, as I put all my trust in Sonikko: SMD.

What I fucked up with Casino Sonikko was the game design. I coded a lot of its card-game and unlock mechanics - but the game was unfun. It was antithetical to what people want to see from me. It took more than A WHOLE HOUR of RIGOROUS BLACKJACK GAMEPLAY to get to the FIRST SEX SCENE. It was unworthy, it was unsalvageable, and I had to do at least 4 times as much of in-depth coding for the game's interlocking mechanisms to finally work together for a good gameplay loop. It will not see the light of day.

Sonikko Stories: The Shift Pearls was going to be a choose-your-own-adventure multi-ending visual novel with stats. I have even less expertise in such a thing, so I hired a Unity developer. Sadly, our vision did not align, the writing became more and more of a mess, I couldn't establish good communications with my coder and a project like this required a LOT MORE ART than it required code. After realizing the story isn't that captivating either, I yielded.

Sonikko's SMD is custom-made to avert myself from the mistakes I made. It's an entry-level game with small interlocking mechanisms, all that can be prepared individually. I will be the sole coder and artist, and I am learning great shortcut tools for both hats, as I made hone them for this project. This doesn't mean this project isn't a huge undertaking, it is, but this game will be made.

WHY THIS GAME

It's not a platformer game, it's too early to make such a big thing all by myself (the big undertaking usually is to make a whole level design, on top of everything people want to see). It's not a writing-intensive visual novel. It's a ONE-HAND game with one-hand controls and it's going to be welcoming to repeat plays. It's easy to get into, it's easy to get it together after working on its smaller components, and I feel positive about it.

WHEN WILL I PLAY IT

If you're a patron, the demo or the alpha version, depending on the goals I meet, will be up on July. Same version will be made publicly available at the end of 2026. Full version, I plan on delivering after a whole year's work. We will see, as the road is treacherous, especially considering said goals.

IS THERE ANYTHING YOU CAN SHOW SO FAR

It's not that pretty to look at, it's mostly the internal logic and movement controls. All the visuals currently are quick placeholders + Sonic Battle rips (thanks Spriters Resource) but here:

https://youtu.be/f3kjTplCS8g

Up to 10 people will have their OCs inhabit an individual house in the game's map. There will be only one instance of them, and their name will be shown. They will have a specific sex scene (though it might be a similar one to the game's other sex animations, as they will feature shadowy figures instead of whole designs).

In order to submit a design one must:

Populate either Ruler Empress ($15) or Divine Goddess ($30) tiers for at least one month's worth of time. Limited by slots.

Having had a Lifetime Pledge of $300 of higher (doable for first-time patrons via staying in Divine Goddess tier for 10 months)

and that's it! Designs will be taken via Discord, for which there will be a manually-given-role for. Your design must either be HUMAN or MOBIAN (Sonic style). Anthro or other styles are sadly not eligible, as it clashes with the theme of the game and might introduce hardships to my development. The designs may end up getting simplified if assessed to be too detailed.

ALL Divine Goddess tier holders will also get a 100x100 sketch drawn to be put in the Credits Roll. Ruler Empress and Gamer Queen tier holders will also get their segments.

ALL Gamer Queens, Ruler Empresses and Divine Goddesses will get access to the Demo version in July. Said demo version will only be publicly available after the full v.1.00 release is given out, and said release will also be made available first to Patrons. July 2027, the v.1.00 will go public, but all the other updates and extra content versions will always be for Patrons only and will NOT see a public release.

I have a lot of things to draw, code and implement, and I want to do it as stresslessly as possible. This sadly includes things I'm not versed at -- Sound.

I plan on using public libraries and certain Sonic musics to accompany the sound design of the game (which won't be fully implemented in the demo version but we will see). That being said, if my Patreon campaign hits some Goals, I will make sure the game will feature more and more goodies.

Goals increase as such:

$1500 - INGAME OC COUNT RAISES TO 15. This will mean I will increase the Ruler Empress tier quota to 10. The actual OCs might take some more time to implement, depending on when I hit this.

$2000 - PARTIAL VOICE ACTING FOR SONIC WILL BE IMPLEMENTED. i will hold a short audition for our Sonic, and if we have a good deal, our actress will voice certain quick voice lines, and of course, extensive adult scene sound bits.

$2500 - INGAME OC COUNT RAISES TO 20. This will mean I will increase the Divine Goddess tier quota to 10. PARTIAL VOICE ACTING FOR TAILS WILL BE IMPLEMENTED. Tails will NOT have sex scenes in this game.

$3000- 5 MUSIC TRACKS + 5 DERIVATIVE MUSIC BITS WILL BE COMMISSIONED FOR THIS GAME. I will seek out a talented person as soon as possible and sort out a deal so the game gets its own whole identity, as opposed to being chained to Sonic Advance music (though I know it does the job for many people).

Tracks: Menu, Map Gameplay, Sex Gameplay, Milking Gameplay and Results Screen at the end of each day. Certain quick-pased game-states that might require sharing a leitmotif between these compositions include: Making Milk Deliveries, Game Over Screen, Talking cutscenes (a short, unobtrusive loop), Visiting Base/Other Player-Owned Settlements, etc

$4000- Intro Animatic. I will detail, craft and direct the enticing story of which how Tails and Sonic decided to turn Sonic into a more milkable state, only for her to also deliver her own milk because there is no faster way to deliver them (plus customers always love to see the source of their product right before their eyes). The animatic will be done by procedural Spine 2d puppet animation but i'll do my best to make it very detailed. The implementation of this feature might come as late as v.1.5+ as I imagine this might take as long as the game itself to make. For this, I might hire a storyboard artist and perhaps another Spine Rigging expert.

Some of you might be curious about the ACTUAL GAME and what to expect, and I can't believe myself that this segment ranks so low so far but -- forgive me as i had to deliberate a lot.

The main gameplay loop will be a "run". In every run, you start from Day 0, to build your Hedgehog Milk empire. For of course, you need milk.

Every each day, Sonic needs to be milked, for that milk to be sold. The milking sequence will be accompanied with a retro game of Breakout, with every left-and-right input of the player not only moving the paddle, but also, squeezing that breast of our lovely cattlehog. The game ends when the blocks end. Sonic's bountifulness, throughout the game and upgrades, will be presented by there being more (or tougher blocks) as the days pass by, which will yield a lot more milk to appease a lot more customers!

Right after getting squeezed out of white gold, Tails hurries Sonic up to go deliver it herself - right up on the faces of her customers, in their own frontyard! Between 6 to 11 am no less! The customers, while having their randomized-yet-static personality stats, will also grow a Familiarity stat as Sonic does more deliveries. The combination of these two stats determine many things: The client may ask something personal, might tip, might unsubscribe Paperboy-style, or might just fall in love. In any case, while doing a random delivery - Sonic might get pulled into the house, by a customer who wants a little more than mere milk!

Sex scenes happen by chance. And, oh no, they're also accompanied by other retro games. Currently, depending on the pose, I'm thinking Snake, Asteroids and Helicopter. Every movement in the game corresponds to the action of the thirsty customer's thrusting into the blue Milklady. And you gotta do a good job too, otherwise it eats into the time Sonic has to make all her deliveries! But a good performance will yield a... filled bottle? Tails might make use for it, and even reward Sonic with upgrades!

Sonic does not have to make ALL the deliveries, she might pick and choose. Maybe that horny customer who SURELY will pull Sonic in, might prove to be too much of a time waste. What truly matters is to meet the Ring Quota of the day, make enough Rings and that day will be a success. But don't make enough rings before noon and it's one strike. It's 3 strikes and the business fails, Tails's venture will be over, and you have to start all over again. The ring quota increases every single day by a deadly inflation rate, so be mindful and still try to keep as many people subscribed to see the Blue Milkers for another day.

And that's Sonikko's Speedy Milk Delivery! Hope this answers enough so far. Let me know, and talk about it on Discord too <3

Miss Phase PATREON 471 favs
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POSTEDDec 30, 2025
ARCHIVEDJun 10, 2026