This character set was a commission. This is the character morph and the outfit and props. I used Blender to convert the outfit and R3DS to create the character morph and textures. The outfit is one piece with the hood having dForce to help with posing. I included the mask as a separate piece, but the mask does not work with the character morph When the head is morphed it causes issues with the wearable mask so to compensate for the issue I added 2 sets of character mats, one with mask and one without. I also included the hair and beard. All props are included. The bow has a morph to pull the string back. I could not get the bow to pull back far enough to match the archery pose without the string getting too messed up to fix, so i altered the pose to look as if the fingers have released the string already. It gives the pose that just fired look The arrow is parented to the bow, once the bow is loaded into the scene just select the bow and then load the arrow, that should parent it. all of the parts and props are parented to the figure. I also included the archery pose.