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Dwarf Fortress 0.42.04 Released

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Dwarf Fortress 0.42.04 Released
DESCRIPTION

http://www.bay12games.com/dwarves

Various fixes and various giant and peopled animals. I held off on common domestic animal people for now, but there are plenty of canine and feline critters that got the treatment.

New stuff

(*) Giant and person versions of many of the older creatures, including the elephant

(*) Vampire purges in world generation to control their overfeeding which was stopping cities from growing

Major bug fixes

(*) Allowed dwarves praying at temple dedicated to no particular god to choose prayer target according to need

(*) Stopped adv mode goblin animals from fighting gobs and each other

(*) Fixed error causing underground sewer dwellers to copy town stockpile, lag-killing certain towns

(*) Stopped crash with goblet trading

(*) Made retire store away merchants and diplomats and not mark visitors and residents as hostile

(*) Made non-military visitors do citizenship petitions properly

(*) Fixed broken merchant-elevated-to-liaison that sits at trade depot for entire life

Other bug fixes/tweaks

(*) Fixed error with building profiles causing underground bandit leaders to roam streets

(*) Vampire guests of various kinds give themselves cover identities (those on-site will still be revealed in old saves)

(*) Stopped some position elevation announcements from giving away vampires

(*) Removed trade goods from retired sites if living merchant is still present

(*) Made animals less afraid of casual relationships

(*) Various animal tweaks that came up during the peopling (see file changes.txt)

(*) Marked visitors correctly in site text export

(*) Fixed a cause of string entry key conflicts

(*) Made it list proper subregion when talking about certain adventurer rumor sites instead of subregion where speaker is standing

bay12games PATREON 2 favs
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POSTEDDec 26, 2015
ARCHIVEDJun 10, 2026