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Gift of Hedone: "Placeholder Enemy"

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Gift of Hedone: "Placeholder Enemy"
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DESCRIPTION

Hello you lovely deviants,Meet the "Placeholder Enemy" (Moving & Idle Animations)So the great thing about how the code is set up is called a "State Machine" What this is ultimately doing is taking animations swapping them in and out based on the instructions (the code) So to make my life easier I thought why not create a "Placeholder Enemy" an enemy that I could put in place to test almost everything combat wise. And then when the actual animations are complete it is simply a matter of swapping out the animations with the click of a few buttons and the code would now just trigger the new animations without needing to create any adjustments.I need an enemy with a melee weapon? the stomach cavity pokes you with a sword.

I need an enemy with a projectile? The stomach cavity conjures a fireball at you.

I need an enemy that flies? This enemy can float because of magic.So I thought a floating magical combat dummy. Should we name them?

nsfwpixels PATREON 607 favs
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POSTEDMay 12, 2025
ARCHIVEDJun 10, 2026