Hello you sexy deviants,I just wanted to share that we have a basic affinity set up working with an easily adjustable amount for weakness and strength to test, plus the additional lust affinity.Essentially the code in the backend has everything mapped out for the different weaknesses and strengths of each affinity so you just need to assign the character or enemy the single type and bam, its good to go.Next will be doing similar code for the different subclasses and just determining the best way to compound the advantages and disadvantages between subclasses and affinities, whilst I have general plans and ideas - lets see how that goes in practice hahaSorry for what may seem like a boring post, but this felt like a nice victory on my coding and game dev journey :)