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Gift of Hedone: Passives Rework

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Gift of Hedone: Passives Rework
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Hello you wonderful deviants,The more i get into production, the more thoughts I have about how I want certain things to work. Originally the plan for passives was to be pretty standard. It would be set on a character level, and you would unlock more passives as you leveled.But now, I want it to be a combination of your characters level that then contribute to a pool of points that goes towards unlocking passives which could change depending on the composition of your party,So for example lets say it were to be 1 point per level, and this point would contribute to the affinity pool (earth, fire, water, light, and twilight) if the character, and the subclass (warrior, rogue, sorcerer)The idea here is depending on the composition of your team it would change what passives would be active. So if based on your team, you had a water character that was a very high level, you would contribute a large number of points in the water column unlocking better water related passives. The idea is that each affinity may favor a certain playstyle so the passives may be tailored to AoE, or status effects (I'm not entirely sure yet)This will also be the same with the subclasses. Then on top of that I would add unique team composition based bonuses. Ones where if you only used exclusively water types or, exclusively rogues in your team you could unlock a different passive.

The above image is just to give you an overall idea, but I liked this idea as it feels more about building a team, rather than focusing on a singular character.Questions, thoughts, and feedback are all welcome :)

nsfwpixels PATREON 598 favs
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POSTEDNov 12, 2025
ARCHIVEDJun 10, 2026