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Gift of Hedone: Affinity & Subclass Weakness Matchups Update

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Gift of Hedone: Affinity & Subclass Weakness Matchups Update
DESCRIPTION

Hello you beautiful deviants,I wanted to better explain how I plan to implement the damage multipliers or damage mitigation in regards to the subclass and Affinities given I now have enemy level flexibility over the parameters of subclass and affinities.For explanation I will refer to the Attacker (as the one who deals damage) and the Target (as the one who receives damage)The way I currently have it set up, I can control exactly how much the damage multiplier for the attacker is against a target they are weak to, and exactly how much the damage mitigation the Attacker would receive if the Target damaged them.What this means is I can start creating some more interesting interactions between Target and Attacker. For example, more rare enemies may have much more brutal multipliers really forcing you as the player to ensure you type match correctly.But also, because the subclass and affinity multipliers are independent of one another, you may have enemies, that only receive extra damage if you match the subclass, or ones that only extra damage if you attack with the correct affinity.I could also create enemies that would absorb your damage dealt back as healthMy goal is to really force you into having to balance your team and use the correct match ups, as too often I play games where the match up feels appropriate at the start of the game, but by the ends its kind of irrelevant.

nsfwpixels PATREON 600 favs
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POSTEDJan 7, 2026
ARCHIVEDJan 7, 2026