Hello you lovely deviants,I wanted to do some posts in preparation for the Playtest 001B (For Basic combat) so you know what to expect, and how things should work to hopefully better help identify bugs or provide feedback.Standing Still & Moving whilst attacking
You will be able to attack in a stationary position, but also be able to move whilst attack so there is some more control in that regard.
Passing Through Enemies
You wont be able to simply walk through enemies, you to be able walk past enemies you will either need to jump, dash, or defeat them. This will become trickier if you start becoming surrounded by enemies. I don't want you to simply be able to just run away from enemiesCombat Zone vs Safe Zone
Safe Zones and Combat Zones will be indicated by these Street Signs and when in a safe Zone the Player HUD will hide. In a Safe Zone you should not be able to attack.Strong vs Weak Indicator (For Now) + Enemy Health
If you hit an enemy that is weak against you, or one that is strong against you, you will get a visual indicator (this is on a cooldown so it wont trigger every time you hit them) - But it wont happen to you if you are hit.Regarding Enemy Health, I have decided that other than bosses, regular enemies will not have a health bar, so you wont be able to necessarily get comfortable knowing one has almost fainted etc.Fainting (No Animation Yet) - Symbols above the head
Right now you will just fall off the map similar to enemies, but I do plan to do a fainting animation. Enemies will have their Affinity and Subclass symbols above their head for now as its just the same enemy, so you will be able to identify when testing as your character will be an Earth Rogue whilst testing.