Hello you lovely deviants,Thank you so much so far for all your feedback on the Playtest 002A I really appreciate it. If you haven't had a chance to check it out - you can go HERE
But about the Lock On Option.There has been great feedback, but one that I hadn't even considered was people noting that you cant attack an enemy and move away from the enemy, but still be facing it - you can currently only run away from the enemy and turn back around to face it to attack it.So I have started working on a "Locked On" Option/ToggleNOTES about what you see below: Firstly, I just used the fall and jump animations just so I know it was working as intended. These are not the animations that will be used. But it made me laugh a little so hopefully you will get a laugh or two also - there will be 3 animations (idle locked on, moving towards enemy locked on, and moving away from enemy locked on) - Also The X on the enemy was just a quick indicator so I could check visually which Enemy is being locked on.
How it currently works - Once you lock on, the player will always face the enemy locked on. Right now it just locks on to the nearest enemy regardless of direction facing.
The Lock on will auto rotate the character to face the enemy you are locked on to
And finally you can now attack the enemy but move away from it
Again it looks awkward because I have just used other animations, but I am really grateful for all feedback in the playtests. This seemed like such an obvious thing when I saw the comments haha.If you have any questions please let me know.