Hello you lovely deviants,I posted about how I wanted to "Upgrade Health" HERETL:DR - It will be similar to BOTW and TOTK where you would collect orbs to then upgrade.But I wasn't sure how I would implement it in the world, until now... I think.So One other aspect is how can each Subclass feel unique in the world, and my plan is to have each of them have a unique ability to help unlock areas or sections. It would be similar to how HMs work in "Pocket Monsters" So the Warrior would have like a strength ability to Push boulders, Rogue would utilise something to do with speed - like a "super dash", and maybe Sorcerer would have like a "Reveal" ability.Then the plan is to kind of include puzzles utilising those abilities:Warrior - organising the boulders to reach the end of the puzzle
Rogue - like a quick, speed related puzzle
Sorcerer - Revealing certain platforms or switches
And I could even do some that require all 3.OR make stronger versions of each ability based on the team's composition (integrate it into how the Passives would work - You can read about that update HERE
And once you reach the end the prize would be a "Oxy Orb" (read the post linked above for more info - but its just the name of the health upgrade)But this way, it doesn't mean you always have to play with each of the subclasses, you could build a full warrior/rogue/sorcerer team where it counts for battle or story - it just means it encourages you occasionally to mix it up.As always, I would love your feedback!