Hello you stunning deviants,I was trying to think how would I best manage how each unlockable Skill's damage will work.To keep is simple it will be based on a percentage of your base damage from your weapons and any equipment. For example if you total base damage with all your equipment is 100 and you use a weapon that doe 200% damage - it would do 200 damage.And from there if you had a multi attack that shoots five projectiles for example, they may do 40% each, but technically that would be 40 x 5 = 200*And - I haven't explored this option yet (damage over time) but maybe it would do 120% damage, and 20% damage over time for for 8 seconds ever 2 seconds - so this one is just an idea.I thought this would be a nice simple way to understand what damage your abilities do, but also allow for easy upgrades of these abilities. Maybe the ability starts off doing 80% and as you use it, it levels up and does 90%, then 100%, etc etcThis is my current plan, but as always i am open to suggestion and feedback :)