Hello you wonderful deviants,I wanted to share some specific details about Playtest 003A.1 And what you will be testing with the playtest being around the corner.Please note in the below examples, I am personally using a controller, as that's what I prefer - but you will be able to click on items with a mouse etc.
NOTE: Sorry about low frame rate GIFs - just had to make sacrifices due to size
Picking Up Items
There are equipment Items, and Materials to pick up - clicking on materials will not do anything, but clicking on equipment items will either equip or unequip them.For Materials, some are stackable - (i.e you can pick up multiple but it will only take up one slot so long as the stack is not full)
Equipping and Unequipping Gear
If you click on a bit of gear in the Inventory (on the left) it will equip the gear, and you should see the "Offensive Stats" on the right go up, and when you click on gear on the right - it will unequip and you should see the "Offensive Stats" on the right go down
If you click on a bit of gear on the left, when you have a bit of gear already equipped - it will swap the items - unless your inventory is full, then you would have to drop something first.
You will not have unlimited space - Dropping Items
Whilst equipping gear will free up an inventory slot, if your inventory is completely full and you try to unequip, it will not let you. So you will need to drop items.
Damage Numbers - So you can tell if its working
I have added damage numbers when you are hit, or you hit an enemy, so this way you can better tell weapons or armor is applying the necessary stats. (One thing to note right now is that armor is linear, i.e. if the enemy has 50 armor, and you do 40 damage, you will do 0 damage. I am working on changing this, so its more an exponential reduction, rather than a 1 to 1)
Please let me know if you have any questions, and cant wait for you to break things haha