Hello you lovely deviants,Playtest 005A is going to be live 5th of May 2026 - 5th of June 2026
This will be about testing some basic consumables - you can read a little here about how consumables will primarily work HERE
In this playtest you will be using health potions & stat buff potions (no debuffs yet)
For Stat Buff Potions you know they will be in affect, as the buffed stats in your Inventory Screen will be gold.
Additionally you will see some symbols above your health bar for the buffed stats. These are mainly placeholders, so all I want you to take note of is if those symbols appear and disappear when the potion wears off
Basic summary on how potions should work:
When you drink a potion, you should see your stats immediately change in the UI
If you unequip/equip an item, your stats should recalculate based on your currently equipped stats. BUT the timer will not reset for the potion
You can drink the same potion again, and it should reset the timer
You can only have 1 active buff potion at one time - if you use a different potion, the new potion will override the stat changes of the old
The timer will pause if you are in a menu
It will not matter if you are in the combat zone or safe zone, fall off the edge, or faint - the potion bonuses should not disappear - it is only once the end of the potion timer hits will the buffs disappear
Now for Health Potions they work slightly different, as those will be instantaneous when used
Only thing to note is that if are at Full Health and try to use a health potion, nothing will happen - it will not consume an item, just nothing will happen.If you have any questions in the mean time about this, or I can clarify anything - please let me know.