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Gift of Hedone: Ability Cooldown

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Hello you wonderful deviants,I wanted to discuss my plan for ability cooldowns.Initially the plan was to simply just do a timer like I do have for the Dash, however, the more I thought about it, I wanted to do it in a way where you couldn't essentially just get to the point of spamming abilities back to back depending on their timers, or just hide and wait for your cooldown to refresh - I want abilities to have a bit of weight to them, have more significance in a fight.So the plan is going to be that abilities will have certain "cooldown point requirements" and I will likely try to think of a better name - but it will be based off of your basic attacks hits. Essentially, instead of it being a timer, your ability's cooldown will decrease/refresh as you hit enemies with your basic attack.So if an ability has 10 cooldown points, you would need to hit enemies 10 times with your basic attacks to complete the cooldown. This means you cant simply run away or hide, it also encourages you to swap into other party members who have abilities ready to go.I think this will become a lot more interesting to when you are fighting a stronger enemy or boss, where you will need to be consistently attacking in order to use the stronger abilities. Obviously, in theory and in practice is a whole other thing, but I wanted get your opinions and feedback on this :)

nsfwpixels PATREON 576 favs
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POSTEDApr 29, 2026
ARCHIVEDApr 29, 2026