Hello you lovely deviants,Playtest 006A is going to be about testing Abilities - I will get back to you about specific dates - but the below is what it will focus on.
Ability cooldown - Ensure when you use the ability it starts the cooldown and you cant use it whilst on cooldown
Ability Knockback - I have coded it so the knockback will be applied on a skill level to add more variety and impact, so its making sure you see a difference in knockback
Ability Hitbox - The sideways attack should hit enemies either side of you, and the aerial attack should only damage the target above you, not either side. For the Arrow, the hitbox is the arrow itself
Ability Damage - Each Ability's damage is based on a percentage of your base damage.
I will be exaggerating the knockback and damage numbers to ensure they are obvious when you hit an enemy.
Below is a visual on the hit boxes. Your standard attack has the red circle in front of you. The side ways attack is a black rectangle box, and the aerial attack is a small vertical rectangle box.
Below is the capsule hitbox collider on the arrow
Below is an example of the exaggerated knockback on the enemy compared to the standard hit - and shows you doing significantly more damage then your basic hit
I will be including some targets to test abilities as I have not coded airborne enemies yet
I don't have the UI set up to show the cooldowns in a visually nice way - so for testing it will be a text box in the bottom right that show you when cooldowns are on, or abilities are ready to use
In the meantime please let me know if you have any questions or concerns