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Gift of Hedone: General Update

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Gift of Hedone: General Update
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Hi Everyone,Nothing to crazy to report on today - been doing some refactoring and clean up in prep for the Playtest on the 7th of July.1. Loading Screen and Inventory Initialization

There is now a loading screen as I have got your inventory initializing, and adding items and equipping items automatically, so that way you dont have to worry about picking up the items and equipping things each time - especially in playtesting.

I also already have an idea of the loading symbol/animation I want to add above the text - so stay tuned for that ;)

Other than that, I cleaned up some of my camera logic as there was definitely some early days bloating and bandage fixes - so its a lot more simple - wont be any notice now - but will help when we start going into new areas/new buildings and traveling vertical along the map.As well as tidying up the lust mode FX overlay - same thing, wont look any different visually - but was a bit messy.

Then Some Bug Fixes:

If the inventory is opened before any items are there it will not set the first selected button.

If you were using controller - the Inventory Item tooltip/item data would not update, only worked for mouse and keyboard.

whilst talking to NPCs, if you pressed escape or back it closed the dialogue but did not release the player - you would not be able to move

nsfwpixels PATREON 549 favs
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POSTEDJul 1, 2026
ARCHIVEDJul 1, 2026