Changes
Screen distortion is now supported on Quest and the latest PC game versions. I hope Q3 can handle it xD
Added simple gizmos to the editor (module position, mesh boundaries, etc.)
Added advanced visibility settings
Now you can specify the exact visibility layer. Use case example: moving sabers to the avatar layer for streamers
Now you can show/hide presets in menu/gameplay scenes only
Added per-module forced color overrides. Colors set by the user will be ignored for such modules
Optimized "Inferno (Ultra)" and "Blizzard (Ultra)" presets for distortion. Make sure to copy UserData folder to update them
Added "Editor" button: allows to reopen preset editor after the accidental close
Reworked "Fake Glow" slider: now works as a universal glow multiplier even with bloom enabled
Added "Tip trail width multiplier" and "Distortion multiplier" to quick preset tweaks
Saber position in the editor is now saved between sessions
Massively improved UI performance for users with many presets / modules / textures
Minor improvements and fixes
Download the update from the usual page:
https://beatleader.com/supporting-project/link
Thank you for supporting and have a beautiful day! ❤️