I just finished the Nicole's retopology, so I wanted to show to you all how it is looking like, so far.
For who does not know, retopology is when you redo all the polygons of a model, in order to make them better fiting for animations. It looked like that, before the retopology:

It sure did toke way longer than I expected to be done, and part is because of the clothes, since I do want to leave it ready for public use, like on SFM animations. At least I hope that I managed to do some clean topology, and keep all the main shapes on the mesh itself, without the need to use texture to fake the main details.
It sure will have more details later, with the textures and normal maps, but first I need to do the rigging.
Also, here are more images from how it is looking so far:



I hope you're liking how the model is looking, so far. Also, I'm thinking about doing some quick animations with it later, and of course, put it for Download.
Thanks!