Hey beautiful people, Blam here- as always.
Theres no one else here so I don't know why I introduce myself everytime
Anyway I posted on itch that I apologize and ddin't know I was taking so long and am now working diligently with the artists and myself to push for the next update. Seriously time is weird, one day it was a few weeks since our last update now it's been months. And that's just for the private update- the public it's almost been half a year- well- it has been half a year.
Anyway, I'm most likely changing the formula of how the days will go. Just because it's hard to find a line in which I feel good with what we're doing. SO the previous system was.
Let's just say, for example, the day starts at 11 am and ends at 10 pm. At 11:00 a.m., there will be a mandatory event that lasts approximately 30 minutes. Then, at 11:30 a.m., you will have free rein to move from room to room, interacting with the girls as you wish. Then, at around 3 pm, another mandatory event occurs, followed by free time, and then another mandatory event to conclude the day.
When you interact with the girls, you have to play their minigame to level them up to get the events with each of them. So mandatory event- free rein with girl events- mandatory event- free rein with girl events- mandatory event (day end)
The issue with this system is twofold. Because it, on the first level, makes the game unfun to me because of the grindy aspect, I hate grinding games- especially more mature games to get to the actual story. On the second level, with the way we make events for the girls now, it takes like 20 scenes for the artists to make one event. And our artists aren't doing this halfway- they're making different scenes in each image, full backgrounds, colouring out each of the scenes, shading, etc. It's a lot and it's inefficient.
So the new system we're moving forward with has more mandatory story events, with maybe 1-3 breaks in the day for the player to roam free and talk to each of the girls to learn more about them. Maybe choosing to interact with them during the day (besides mandatory events) will decrease their aggression during the night? Scenes will also be a lot shorter and focus on the characters' sprites, while allowing for us to have better scenes when we need to take the time to draw them.
It's again, a fault of mine because I've been a bit inefficient at managing the team. I just want to say thank you guys for sticking with the patreon and supporting the game- have an unfinished chicken butt:

Don't be too aroused by that-
Anyway, that's it for this post I just wanna keep you guys in the loop.
Shout out to Jesus Christ, that's my dawg.
Mathew 43-44:
"Ye have heard that it hath been said 'Thou shalt love thy neighbour, and hate thine enemy. But I say unto you, Love your enemies, bless them that curse you, do good to them that hate you and pray for them which despitefully use you and persecute you"
Bible verse for the day, not something you may want to see on an adult games post, but it's something dear to me, and I won't be ashamed of it. There may be some at the end of the posts like this. If you don't like it, just scroll- if not. cool.
Seriously, thanks again, and we're working to craft something really great for you guys. See you soon.