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To everyone waiting for the update

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V0.7 will likely be updated next week (it could also be the week after, but I'll try to finish it by next week).

It was originally scheduled to be updated this week, but as you know, I've added a lot of new stuff.

The amount of story content in this update will be twice as much as the entire Yukimura storyline (currently), even more than I initially planned! There are also many special story scenes that I felt would be a waste not to include, so I've added them as well. I've inadvertently spent more time on this than anticipated, and I apologize.

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By the way, I saw my work being discussed on some strange forums today.

Ahem, It's not a big deal, but I couldn't bear to read the comment section... there were just too many bug reports, more than I could ever imagine. I can't directly reply to them (which will make it awkward very definitely). Perhaps I should create a public bug report site? I'm not sure which platform to use, though.

I apologize for the numerous bugs in my game; I'm doing my best to avoid them, but due to my lack of skills and experience, some bugs are truly unexpected.

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Here are some known issues that I'm aware of:

  • The game currently lacks a lot of guidance. For instance, it's not explicitly stated from the beginning that "you can't seduce in torned clothing." Conditions for successful seduction are also unclear.
  • Some skill limitations and designs are not quite reasonable. For example, the "allowing exhibiting in combat" skill is not very useful at the moment. I plan to adjust and improve it in future updates.
  • H scenes that have been experienced once should have a skip option. I will include this in V0.7.
  • The key layout is not very clear. I think I need to update a complete key map within the game to make it less confusing.
  • Some H scenes trigger conditions are unclear, such as belly punch and gang*ang captures in a near-fainting state.
  • Linking HP and Stamina doesn't seem like a great idea. Some people have expressed this view, and I sometimes feel the same. Being unable to run and attack when Luna has low HP does affect the combat experience. Perhaps I should change it in the next update.
  • There still seems to be some bugs in pushing the minecart?
  • I need to add a function to teleport between maps save points.

I'm also aware of many other issues; it's just that I have too much work piled up in front of me to resolve them quickly, and sometimes I simply forgot. However, I will slowly and eventually address these problems.

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If you have any suggestions, please let me know.

Also, if there's anything you're not satisfied with, don't worry about my feelings—tell me. I'll feel worse if you don't. And yes, not fixing bugs when there are bugs also makes me uncomfortable too.

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V0.7最快会在下个星期更新(也有可能下下个星期,我会努力在下个星期完成的),它本来是在这个星期更新的,但是你知道的,我又加了很多东西。

这次更新的剧情量将会是整个雪村(Yukimura)剧情的两倍之多,比我一开始计划的要更多!

而且还有很多特别的演出,因为我实在觉得不做进来就太浪费了,所以就做了。

一不小心就花了更多的时间,很抱歉。

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顺便一说,我今天在某些奇怪的论坛上看到了我的作品。

这其实没什么,主要是我实在看不下去评论区了……因为bug报告的帖子实在是太多了,我根本无法忍受,原来还有这么多bug!我竟然都不知道!我又不好直接回复他们,或许我可以创建一个公开的bug报告网站?但我不确定要用什么平台。

很抱歉我的游戏bug很多,我已经很努力地在避免bug了,但由于我技术与经验不足的原因,有一些奇怪的bug我实在是意想不到。

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还有一些目前我已经有自知之明的重要问题:

  • 目前游戏缺乏很多引导,比如“破衣状态无法诱惑”并没有在一开始明确告知玩家,这主要是我完全忘记了。还有诱惑成功的条件也有一些不明显。
  • 一些技能的限制和设计不太合理,比方说,“在战斗中露出”这个技能,目前用处不是很大。我有计划在以后的更新中逐渐调整改进。
  • 体验过一次的H事件需要添加跳过的选项,这个我会在V0.7中更新。
  • 按键布局不是很明晰,我想我需要更新一张完整的键位图在游戏当中。
  • 有一些H的触发条件不是很明确,比如腹击,濒死状态下被抓捕的多人Sex。
  • HP与Stamina挂钩似乎并不是一个很好的选择,至少我看到有一些人是这么觉得的,其实我有时候也这么觉得。在HP很低的时候,露娜无法奔跑和攻击会很影响战斗体验。或许我应该在下次更新中改变它。
  • 推矿车似乎还是有一些bug?
  • 我需要加一个地图保存点之间互相传送的功能。

其实还有很多问题我是知道的,只是堆积在我面前的工作量实在太多,我没办法很快去解决这些问题。

但不管怎么说,这些问题我都会慢慢解决的。

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如果各位还有什么建议请告诉我,当然,如果有不满意的地方也请告诉我,不要在意我的心情,不告诉我我会更难受。

还有bug也是,不修好bug我浑身不舒服。

VerehrER PATREON 82 favs
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POSTEDSep 14, 2023
ARCHIVEDJun 10, 2026