Kobold Garden Devlog 2

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Kobold Garden Devlog 2
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Hello! Didn't mean to take this long with the second devlog and streams. I go over it in the video but I basically lost control of my life for a bit there with a seasonal job I had lined up but started a month earlier then expected. Tried my best to get streams in here or there but it was hopeless. 8 hour shifts with a 2 hour commute there and back is brutal.But the job is loosening up so I will have more time for streams this month. I do have 6 days in a row starting on the 4th but after that we should be smooth sailing for future streams and progress.in the video I walk through the latest progress, retopologizing the kobold in Blender, rigging it for Unity, and baking the textures in Substance Painter. Then get into the games design: the five-stage evolution path and how type, alignment, and fate lock at different stages, the three gardens and the larger Wilderness biomes behind them, the roguelite Dungeons where you earn gem shards, the bar that replaces the kindergarten, and the full story setup including a split campaign.This video is also still a WIP, i just need to add graphics that pop up as I talk which I should have done later today but It's basically done.

uwusoft PATREON 31 favs
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POSTEDJul 1, 2026
ARCHIVEDJul 1, 2026