The following issues have been fixed:
On some maps, extracted objects could end up with incorrect position, rotation, or scale.
Quick Pick could fail to detect some maps.
Unfortunately, I was not able to fix the issue where some extracted objects cannot be moved afterward.
This is caused by the way the map was originally made. More specifically, some modders build maps as heavily optimized static scenes, where objects are turned into:
static batching
combined mesh
non-readable mesh
After that, Quick Pick tries to extract them. This is what breaks movement after extraction, proper cache spawning, and sometimes even detection or behavior of individual objects.
Because of this, such objects are now marked in red instead of purple.
These maps can still be transferred to other maps, but they will not be movable. You can still use Material Editor on those objects (see screenshot) or delete them if needed.
But caching individual objects from these maps does not make sense, so that button is now disabled for them. They simply will not spawn later as normal Studio objects. The only thing that still makes sense in this case is caching the entire map for later extraction and transfer to another map.
In theory, even this could be fixed. However, it would require a completely different system: a separate extraction pipeline for these maps, working from the source-level map data before batching happens.
At that point, this would become a whole separate major project, and most likely not something I am going to do.
It is much easier if map authors simply avoid making maps this way, or provide separate No Light / Full versions instead. Many authors already do this, where the No Light version has no baked lighting, shadows, or aggressive optimization.
Authors who seem to have a tendency to make these “broken” maps:
2155X
weir
AiLegend
Fouetty (only some maps)
These are only the ones I have personally tested so far.
I also added a new feature called Reverse Extraction. If you do not want to delete an extracted object, you can press this button and the object will return to its original state on the map. This is useful if you extracted something by accident.
If you find any new bugs, please report them.
Link to the plugin - https://www.patreon.com/posts/quickpick-plugin-152601223
You can also join my Discord server to discuss plugins.