Here i have everything i have worked on actuallyGame Update: New Mechanics & Enemies
This update introduces several key changes and additions to the game's mechanics and enemy roster, aiming to refine movement and add new challenges.
⬆️ Updated Movement Mechanics
Refined Z-Targeting Jumps: The mechanic for jumping while utilizing Z-targeting has been updated and improved, allowing for more precise and reliable aerial maneuvers during combat and exploration.
New Movement Controls:
Turn in Place: A new, distinct movement allows the player to turn their character in place, offering finer control for aiming and positioning without committing to a full movement animation.
Run End: A specific 'run end' animation has been implemented. When the player runs for a sustained period, the transition back to a standstill will now use this new animation, making the character's movement feel more fluid and natural.New Item: Boomerang
A classic projectile weapon, the Boomerang, has been added! This item allows you to strike distant targets and, true to form, will return to the player after a set distance or time, perfect for hitting switches or retrieving distant items.
👾 New Enemies and Hazards
Jellyfish Enemies: New Jellyfish enemies have been introduced, bringing an electrifying new threat to certain areas. Be careful when engaging with these floating foes!
Bubbles: Watch out for new Bubble hazards. These may act as obstacles, projectiles, or temporary containment traps, adding a new layer of environmental challenge.