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Progress Report (5/23/25)

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--Early Access Release--

Hello Everyone,

I am pleased to announce that the game has reached a stage where I believe it is ready for an Early Access release. This will provide an excellent opportunity for you to experience and test the newly implemented enemies and maps.

-- What's Included in Early Access --

Currently, this Early Access version features:

Seven distinct enemy types, each with a unique H-Scene.

One environmental trap and one passive enemy with its own H-scene.

Three explorable floors:

The Cave Floor, previously showcased, which now includes a save room allowing players to record their progress.

An Egypt-themed Floor. Please note that this area is still under development, particularly concerning map details and lighting.

The Ancient Ruins Floor (Top Floor).

Lockers have been placed throughout the maps, giving players a method to evade enemies.

Upon reaching the end of the Ancient Ruins floor, you will notice the in-game compass will cease to function as intended, This will mean you've reached the end of the Early Access content.

-- Future Development Plans --

My immediate development goals include:

Completing the introductory and Ending scenes.

Introducing approximately 3-5 additional characters.

Potentially incorporating new traps.

Creating death/end H-scenes for each enemy.

Integrating additional save rooms across all floors.

I would also like to incorporate more optional lore and dialog with characters.

I look forward to your feedback on this Early Access build so please leave your concerns or bugs in the comment section.

Deveria Studios PATREON 48 favs
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POSTEDMay 23, 2025
ARCHIVEDMay 23, 2025