Wow, I finally get to write another dev log! As some of you may already know, I finally graduated with my CS degree, and finished moving into my new place. That is why this update for Corrupt Wasteland was a bit delayed, but it is finally here!
I am going to start by covering all the changes below, but if you want to go in completely blind and avoid spoilers, I made a separate post that just includes the direct download link.
⚠️ SPOILERS BELOW ⚠️
Body Armor System
Player body armor has been completely removed, though head armor is still in the game. To be honest, it was a cool concept, but it was going to require an unreasonable amount of work. I decided my time would be much better spent focusing on designing, and polishing enemies instead.
The Chest Room (Bunker Endings)
I have completely reworked this mechanic. Previously, opening the chest at the end of a bunker would set off alarms, and I really was not a fan of how that played out. Now, there is a dedicated room at the end of the bunker. Once you step inside, the doors lock, and you have to clear out all the enemies in that area, before you can claim your loot.
Main Menu & Saving System
The main menu is pretty self explanatory now, you can properly load into an existing game, or start a fresh run. For saving, there is now a crystal located in your home base. Just interact with it, and save your current progress!
New Jungle Environment
I have added a brand new Tier 2 bunker to explore, featuring a swampy, jungle themed environment. You will find new items scattered in lockers throughout this area, which you can take back to the crafting bench, to make upgraded equipment.
Enemy Coin Drop System
Enemies now have a 30% chance to drop a "coin tomb" upon death. You can crack these open to find coins, which are used to trade with the merchant, back at your base.
New Weapons & Train Upgrades
I have added 3 new weapons to the arsenal! You will also notice a new Train Upgrade System. You can now use components scavenged from bunkers, to upgrade your train. Upgrading allows you to travel to more difficult, higher tier bunker locations, that hold much better loot.
Balance Adjustments
I have done my best to balance the game mechanics for this patch. I am hoping the overall progression feels natural, and that the loot drop rates from the bunkers feel rewarding, without being too stingy.
Enemies & H scenes
I have added a new enemy for the jungle environment: the Rot Maiden. She is a mushroom based enemy, with a few basic attacks. I plan to give her cooler mechanics, like a poison attack, in the future, but I just did not quite get to it for this build.
As for the H scenes, I have added two new ones! There is a new animation for when the Blight Walker knocks you down, and another new scene specifically for the Rot Maiden. I want to apologize for the relative lack of new H content in this patch, I really had to focus heavily on the core game mechanics, and systems. But definitely stay tuned for the next update, as my main focus will be creating a bunch of new enemies, and H scene animations!
I know I am probably forgetting a few minor tweaks here and there, but I really hope you guys enjoy the changes! Please let me know if you encounter any bugs, as bug reports help me out tremendously. Also, feel free to share your overall thoughts on the game, or if there is anything you would like to see changed, I am always open to suggestions.