Hello again
The new enemy is now implemented, complete with its unique characteristics, animations, sound effects, and attacks.
The fact that I was able to implement it in just one day is mainly due to the foundation upon which all enemies are built: a StateTree.
The StateTree makes AI programming much easier. It allows for precise switching between states, giving a lot of freedom when it comes to managing enemy behavior.
It’s a Unreal tool that’s a bit difficult to understand compared to others, but the effort to learn it is worth it.
Little by little, I’m adding details to this StateTree to keep improving it.
Thanks for your support! It’s been incredible