I thought I'd share with you guys my future ambitions for 3D femdom content.
Unfortunately Patreon has gotten rid of goals, but I'll create a pinned post at the top of this page with milestones on it. Everything I make is going to be directly reinvested into the Patreon (and, sadly, rent and taxes as well). It'll go into better tools, hiring more artists, and more computers to render detailed animations. Once we've hit those thresholds, we can then move on to world domination.
The most important thing to start with is rendering power. You may have noticed that a lot of my longer animations lack that touch of realism, and that's mostly due to rendering times. If I set them to have hyper-realistic light bounces, they would take upwards of hundreds of hours to render. However, if I had more computers to render on, I could divide the workload between them and increase the render speed tenfold. That's how most animation studios render things-- with massive render farms. I won't be needing a 6 million computer farm. I think five will suffice. Otherwise we go past the point of diminishing returns. For this goal, I'll set it at $1k a month.
The tool at the top of my list is Optitrack motion capture. I worked for a few years in the VFX industry, and Optitrack cameras were by far the most accurate for mocap (as well as Vicon). If we get our hands on this, we can be like the Avatar (the movie) of femdom animations. The only issue is that their cheapest setup is $10k. However, it's 100% capable of doing everything needed because it's not gonna be used for parkour action shots-- just femdom scenes and acting shots. I don't need $10k a month in order to obtain this. In fact, I've already been saving. But I am going to wait until I have some financial security in this Patreon before making such a large purchase, so I'm setting the goal to $5k. It might be a long way out, but it'll be mindblowing once we're there.
Next is hiring people, which is hard to set a goal for because people's prices vary. But generally, I'm going to enlist the help of sculptors and texture artists that specialize in realistic humans. I'll probably sculpt a basemesh and just ask them to create realistic skin and maybe sculpt some blend shapes for realistic deformation. I also hope to give some work opportunities to voice actors.
Once all of this is done and we're a huge conglomerate that controls the media, I'd like to use some of this money to help develop software+hardware so physically disabled people can use 3D softwares like Blender. I know that sounds extremely random, but as someone with a physical disability myself, I can empathize with the hopelessness of not being able to do things. On that note, I am extremely grateful and privileged for everyone's support so far in allowing me to do this. And I will be putting all your names in the end credits of this next big animation. I will be back in three days with more on that.