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Besides the publicly available roadmap, here's my internal objective list that I want to share with you guys covering the short term goals:

2.4 Main Objectives:

Wrap things up for stable

2.5 Main Objectives:

Keep working on loot overhaul

Nutrition overhaul (change all consumables to new system)

Armor stat rework (tweaks and balancing)

2.5 Secondary Objectives:

new ammo icons,

Individual bullet casings and tips

Bulk ammo crafting, ammo boxes

Side ObjectivesThings I will try to tackle anywhere in between 2.4, 2.5 or 2.6

Change:

TNT Radius

Make police lights flicker slower

POI: house_old_tudor_01

Carpenter stations height to 2 tall

Furnace Tier 2 height to 1 tall

Ore veins -> smaller

Shovel needs to deal less damage to paper rolls

Separate double doors as its own block

Starter Quest optional

Stove cant be picked up cntWoodBurningStove

Add:

Blocks: Resin tap

Item Mod: Flash suppressor for guns

Items, Ammo: titanium bullets, diamond tip bullets, uranium bullets, toxic bullets

Recipes/Items: Schematic requirements for vehicle/adv. repair kits

Twitch: Buff/Debuff to increase/decrease carry capacity

QoL: Inventory scrolling with the right stick on the 360 controller

QoL: Quick cycle through ammo with alt

QoL: Middle mouse button could toggle advanced block rotation on/off

Bugs:

Tool mods can be added to knives and butcher knife

Wood cutter mod can be added on wrench or pickaxe

Ladders are not affected by encumbrance

Multiplayer: Beer sometimes doesn't work

UI: when dye slot is empty, item info panel area for dye slot can accept any item, it will be destroyed

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POSTEDJun 25, 2021
ARCHIVEDJun 10, 2026