Besides the publicly available roadmap, here's my internal objective list that I want to share with you guys covering the short term goals:
2.4 Main Objectives:
Wrap things up for stable
2.5 Main Objectives:
Keep working on loot overhaul
Nutrition overhaul (change all consumables to new system)
Armor stat rework (tweaks and balancing)
2.5 Secondary Objectives:
new ammo icons,
Individual bullet casings and tips
Bulk ammo crafting, ammo boxes
Side ObjectivesThings I will try to tackle anywhere in between 2.4, 2.5 or 2.6
Change:
TNT Radius
Make police lights flicker slower
POI: house_old_tudor_01
Carpenter stations height to 2 tall
Furnace Tier 2 height to 1 tall
Ore veins -> smaller
Shovel needs to deal less damage to paper rolls
Separate double doors as its own block
Starter Quest optional
Stove cant be picked up cntWoodBurningStove
Add:
Blocks: Resin tap
Item Mod: Flash suppressor for guns
Items, Ammo: titanium bullets, diamond tip bullets, uranium bullets, toxic bullets
Recipes/Items: Schematic requirements for vehicle/adv. repair kits
Twitch: Buff/Debuff to increase/decrease carry capacity
QoL: Inventory scrolling with the right stick on the 360 controller
QoL: Quick cycle through ammo with alt
QoL: Middle mouse button could toggle advanced block rotation on/off
Bugs:
Tool mods can be added to knives and butcher knife
Wood cutter mod can be added on wrench or pickaxe
Ladders are not affected by encumbrance
Multiplayer: Beer sometimes doesn't work
UI: when dye slot is empty, item info panel area for dye slot can accept any item, it will be destroyed