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Undead Legacy 2.5.50 Update is out!

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Undead Legacy 2.5.50 Update is out!
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Very excited to bring you guys this update out! So what's new and what's changed? If you don't want to go through the lengthy list of patch notes, here's some major keystone changes in the update:

More realistic vehicle engine sounds

If you haven't seen my YouTube video showcasing them, here's the link:https://www.youtube.com/watch?v=XtXkaRH82MEIt's basically my attempt to make vehicles sound a bit better compared to the built in ingame sound support for adding sounds to all the vehicles.

New VehiclesWith this update I've introduced 4 new vehicles adding more diversity in selecting your next apocalypse vehicle!

PhantomRivals Old Coupe in speed, can hold 2 passengers, but eats decent amount of fuel.

Old VanWith decent cargo space, room for one passenger, this is a nice medium cargo hauling beast of a vehicle, comes in lots of different and interesting color variations, good luck hunting the one you like!

Police CruiserThis will probably be my favorite vehicle, because I've been wanting a classic looking police vehicle to bring some nostalgia back from the old movies right into the game. Holds 4 people and has decent cargo storage with balanced fuel consumption.

AmbulanceYou can now finally roleplay a doctor of the apocalypse with this one, second seat, which is the first passenger seat puts the player actually in the vehicles gurney, on top of that it can hold up to 6 passengers, but it's pretty terrible at off-roading and doesn't hold as much cargo as the Van.

More storage!For a long time storage solutions in Undead Legacy were all over the place with no clear path of progression, which I tried to address with this new update introducing storage solutions for all tiers, including ones craftable in the backpack and with spacious ones made out of titanium!

More signs!Added a small collection of some monitor screens as editable signs.

Workbench Tier 2 and 3Following the footsteps for the long term goal of having at least 3 tiers for all workstations, two new tiers for it has been added.

New vehicle mod - Shock AbsorberAllows for motorized vehicles to carry more storage, stacks with Vehicle Cargo Extension Mod

Timed charges in radial menuUse timed charges precisely to open high security locks through radial menu! Traders should sell more of these in the new update as well.

POI gas_station_01 updated.Updated this POI with inspiration on how I changed it in A19 with some new tweaks to it.

BalancingI'm aware that Undead Legacy feels very grindy, so I've tried to address some of the issues brought up by the community and adjusted a lot of crafting recipes, their times, where things are crafted as well as loosened up restrictions on lockpicking tiers and at what level containers can be picked. Research Data costs on many Schematics, Blueprints and Recipes have been reduced as well as researching time for most of them.

Hope you will enjoy this update of Undead Legacy!Huge shoutout to all of my Patrons, You are amazing and allow me to do what I do, I appreciate Your support very much, Thank You!

Here's the full list of changes/patch notes (probably missed some stuff, but at least it's most of the changes, that I remembered to write down):

Added 4 new vehicles - muscle car, minivan, police cruiser, ambulance

Added 37 new storage containers

Added 11 new Info Screen Signs

Added T2 and T3 Workbenches

Added new Shock Absorbers vehicle mod item

Added support for realistic engine sounds

Added support for defining decimal format in xml for item stats

Added support for advanced vehicle variant material manipulation in xml

Added ability to open locked containers with timed charges through radial menu

Added new police loot group for Police Cruiser

Added ability to craft branches at Carpenters Table T2

Added Iron Hinges

Improved attribute exp bonus allocation for action skills to be more reliable

Improved ammo distribution at traders

Increased Trading Action Skill exp gain by 25%

Increased Healing Action Skill exp gain by 66% and decreased its bonuses by half

Increased insecure gun safe health from 8k to 10k

Increased chance to spawn non damaged gas pumps

Increased amount of Bricks sold by traders when in stock

Increased Brick Shape block health from 1500 to 2500

Cleaned up attribute xml code

Changed all custom vehicle engine sounds to use new realistic engine sound system

Changed all zombies except crawlers and spiders to have random movement animations

Changed all zombies to have random movement speed multiplier

Changed Speedometer scale from 60kmh/40mph to 90kmh/50mph

Changed Timed Charges to be a bit cheaper to buy

Changed gas_station_01 POI

Changed emergency vehicle siren to be dynamically added to transform

Changed emergency vehicle siren sounds

Changed POIs containing vanilla ambulance

Changed Table Saw can now be repaired

Changed Steel Pickaxe model

Changed chance for traders to sell solar cells and solar banks to show at any special stash tier

Changed Wrench to be crafted at Blacksmith's Forge T1

Changed Rope to be also made in backpack, takes longer and more resources

Rebalanced stamina use for melee weapons

Rebalanced some vehicle speeds

Rebalanced Research Station recipe costs

Rebalanced Recipe distribution between Carpenters, Forge and Workbench stations

Reduced flicker rate for police top lights

Reduced lockpicking tier requirements for all locked blocks

Reduced chance to spawn locked vehicles

Reduced health of secure T4 and T5 loot chests

Reduced quantity of Wood Planks and Oil Shale found in loot

Reduced cost of clay for making Cobblestone and Brick block shapes

Reduced cost of T1 Artisans Station Schematic recipe

Reduced cost of T1 Forge Schematic recipe

Reduced cost of T1 Furnace Schematic recipe

Reduced cost of Frame shapes

Reduced cost of Crucible Schematic

Reduced economic value of T2 Maintenance Station

Reduced craft times for many recipes that took very long time to craft

Removed quality loss upon failure of upgrading items

Removed Police Sedan (vanilla sedan) recipe using Police Lights item

Removed Organic Waste from loot and trade

Removed Cobblestones resource item

Bugfixes:

Fixed Russian localization errors

Fixed Field Medic Perk not working as intended

Fixed Junk Drone and its mod schematics not being sold by the trader

Fixed Stamina Cost incorrectly scaling for Knuckle weapons

Fixed Spears not having RNG stat modifiers

Fixed Security SUV having lights on by default

Fixed Vault shader being too dark with A20 shading changes

Fixed Vehicle Fuel Efficiency comparison being inverted in info panel

Fixed Bicycle durability and encumbrance stats not shifting to correct position

Fixed ulmModArmorBackpackBasic and ulmModVehicleCargoBag English descriptions

Fixed AK reload speed being too slow

Fixed store_gun_02 spawning old vanilla military truck

Fixed world not having any chance to spawn working workstations

Fixed Dynamic Vehicle class not selecting last variant in the list

Fixed vehicle damage 1 and 2 states clipping in the ground too much

Fixed sliding door NRE in Prefab Editor

Fixed SMG Recipe requiring Pistol parts instead of SMG parts

Fixed Iron Sights not aligned correctly when using Hold and Toggle Aim

Fixed no impact sound when hitting entities with Police Baton

Fixed Wall and Desk Safes having incorrect loot list assigned

Fixed Info Screen Recipe not showing in a crafting category

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FILES14 files
POSTEDMar 12, 2022
ARCHIVEDJun 10, 2026