While we are working on a new build (the first build because remember we started the project from scratch), here is a small teaser of the updated character (video in the attachments below).
Our character is now based on the Metahuman rig, allowing us to use advanced facial animation and more natural joint bending.
In addition, there are some points regarding the customization system that I would like to inform you about so that those of you for whom it is very important to know about this in advance.
As for customization, it will not be as detailed as it was in the previous version of the game. In particular, we will most likely refuse to customize the body shape, but all customization that does NOT concern changing the proportions and shape of the body will be preserved (skin color, makeup, tattoos and body paint, eye color, hairstyle and hair color, etc.).
This is due to the fact that customizing the body shape causes many bugs with sex animation and with our current resources we simply cannot implement it at a good level.
At best, we'll get a bunch of bugs in the sex animation, and at worst, we'll just be stuck working on customization forever trying to deal with bugs.
Therefore, at the moment we are refusing to customize body shapes for an indefinite period. So the game will only have one body type with no ability to change shape.
I decided that it would be better if we work on the basic mechanics of the game for now, and if we have the financial and technical opportunity in the future, we will add body shape customization later.
I know this isn't exactly what a lot of people want to hear, and I'm also upset by the fact that we can't implement the body customization system properly to make it work well with sex animations, but it's a fact.
In my opinion, it will be better if we have good sex animations without bugs, than to have body shape customization, because of which most sex animations will look ugly and stupid.So like I said, maybe in the future we can solve this problem and bring back body shape customization, but for now I just don't want to waste a lot of time on something that might not work.In the next update we plan to show you some of the gameplay that we are currently working hard on.
So stay tuned.