Ultimate Version Announcement
We’re excited to finally share some big news with all of you: the game is entering its Ultimate Version.
With this version, we’re going all in. Instead of releasing separate updates for different ideas, we’re combining everything we had planned into one complete experience.
This includes:
New horror-style game modes featuring the characters
A chapter-based story mode with narrative elements
The usual free mode, where you can visit each character individually and enjoy them at your own pace
This was originally meant to be a surprise we wanted to reveal as soon as we learned that the new character designs from our modeler were close to release. However, the release of those designs was delayed—from late February or early March—and that caused a delay on our end as well.
We sincerely apologize for the inconvenience. The good news is that these designs are now public, which gives us full freedom to use them. We’ve actually been working with them in secret for a while, and the project is already quite advanced.
The first thing we’ll release is a Free Mode version, so you can start enjoying the characters as soon as possible. From there, we’ll gradually introduce mini-games and horror-style gameplay experiences for each character.
Our goal is to give the game a fresh direction and make it far more replayable. We don’t want it to be just an erotic experience—we want it to stand out as a complete video game, offering a richer and more engaging player experience.
This will also be our most stable version to date, and it will become the main version moving forward. There won’t be separate versions anymore—everything from now on will be developed within the Ultimate Version.
We also have future ideas we’d love to explore, such as a restaurant simulator mode, among others.
Additionally, the game will feature VR support, but only for Free Mode.Why? Because while we want VR players to enjoy immersive experiences, the full game is designed to shine without VR. Virtual reality imposes technical limitations that affect cinematics, gameplay, and storytelling, and we want to push those aspects to a much higher level.
Our goal is to deliver a compact, high-quality experience. VR players will absolutely have content to enjoy, but the core experience will be strongest outside of VR.
Once again, we deeply apologize for the delay. It was mainly due to the character models not being public, which prevented us from moving forward with announcements. Now that everything is officially available, we finally have the green light to fully move ahead and start sharing updates with you.
Thank you so much for your continued support 💙