
Here's Diana Burnwood, based on her appearance in HITMAN 3 and promotional trailers/CG cutscenes. This version is done from scratch from much higher quality sources and doesn't reuse body, head or textures from 2016 port. The release includes her vanilla H3 and recreated CG heads, party dresses, blue coat from Legacy trailer plus ICA and formal clothes, casual outfits and swimsuits/underwear. Also included are alternate hair and makeup options. Clothing has extensive amount of variations achieved with both flexes and bones. It also continues to adopt the system of rig scripts as seen with Alyx, and more polygons added to hands, feet, finger- and toenails, breasts and butt sections of the body, as well as absolute shapes to make combined flexes more operational. We also added thigh IK offset bones that can be used to reposition thighs when ik rig is enabled
Faceposing is based on updated FACS standard used in HLA and in terms of functionality is fairly close to HWM but with less reliance on corrective flexes. As a downside phonemes are not supported.
MAIN DOWNLOAD
Usage guide (from Alyx port but still relevant)
Downsized 2K normal maps for reducing memory usage
Optional:
rig_biped_simple_experimental_source2
Folders locations:
materials\models\Red Menace\Hitman3\Diana
models\Red Menace\Hitman3
Imgur galleries:
CREDITS:
IO Interactive - original character and assets
DAZ3D - body mesh and textures
Red Menace - modeling, flexes, rigging, bodygroups.
Smug Bastard - file extraction, texturing, materials, retopology.