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Hey peeps! I've been making a ton of progress on Stellar Surf over the past month, will be dropping some WIPS in the morning when I'm up again. However, I have been thinking long and hard about how I want the project to progress.

I should be honest. I'm fatigued of SFM's animation system. It has served me well in the past, but my nostalgia is waning, and as I look to newer projects I want to retain better fidelity, as well as displaying my newer rig systems for Griff and Coby; sooner rather than later. I want to complete this project as soon as possible.

You've already seen Coby's Blender model twerk in the backrooms and some comms, and the latest Egypt AU variant, and I want a sex scene to be just as hot and bouncy for his sci-fi escapades with Griff! So I've been asking myself, why hold off on using such a model if you know you're eventually going to anyway, it look better, and animates easier?

Animation for the first movie is about 60-70% complete. There is mixed Blender media already present in establishing shots/off planet views (as I've been grossly frustrated with SFM's 32-bit limit), but now I'm just thinking it'd be better for end scenes also. To preface, Stellar Surf Elysium next year will be a completely Blender-based project.

Animation I've done in SFM already I will retain going forward, and I'll do my best to adapt new Blender animation so it doesn't look too differing. (Hell, maybe I'll make a meta-reference based on my decision lmao)

What do you guys think? I greatly value your opinions on how I should continue here.

RTZero PATREON 2k favs
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POSTEDOct 25, 2024
ARCHIVEDJun 10, 2026