Hey there, here's this month's build: https://pixeldrain.com/u/dhiCUYRJ
As you'll likely notice, Project O now has an actual game title, Isles of Origa! Who is Origa and why are there some isles named after her? Such things will be answered in time...
As for what's actually in this build, my primary focus this month was significantly improving the settings menu. Specifically I've added a mouse sensitivity slider, a field of view slider, more graphical display settings, toggle-able sprint/crouch options, and rebind-able key mappings. Please note that the end animation key is now "F" by default although this can be rebinded to whatever you like. In addition I've made some various bug fixes/changes and the time of day should now be actually saving correctly.
Now as for at what's coming in the future, the public demo that I've been planning for awhile will release sometime in mid December and will essentially be this build plus some additional fixes (such as the free camera inventory bug) and improvements. I will be away from my PC from late December until early January so the public build will be the only one to release in December. There will however be a new build as per usual at the end of January.
As for what content you can expect in coming builds, the Inoru Mantis will be in the January build with at least some of his animations completed. Beyond that, I've begun the preliminary work on the game's first humanoid NPC. I still have to do some more planning as to how she will be implemented but here's the rough idea of how I'm thinking she'll look.
Please note that this is just a Vroid model currently and that the clothing and body mesh is placeholder. Thematically she will be a dark elf mage of sorts...
Anyways, that's it for now. Before I release the public demo mid-December you can also expect some updates to my Patreon, Pixiv, and Twitter pages to better reflect that I'm working on Isles of Origa and what to expect going forward.