Big Click Energy 0.2 Update
Hi everyone! Today I'm happy to share with you the second major update to Big Click Energy! This update adds a brand new character, 2 new CGs, an original soundtrack with over a dozen tracks, and many, many major and minor additions, changes, and adjustments to the game. See below for the full changelog!
C-cup patrons can download the game here.DD-cup patrons can download the soundtrack and CG art folders here.E-cup patrons can download the debug console version of the game here.
CHANGELOG (0.2)
Content:
Added a new character: D'arcy! She can be unlocked from the BlackBook menu.
Added D'arcy's H-scene! You can unlock it by getting her Mood to 100% and surviving until midnight, then inviting her to the hotel.
Added Chloe's second H-scene! This scene is unlocked by reaching Midnight while Chloe's mood is at 200%, then inviting her to your apartment for one final (special!) Clicking session.
Added Phoebe's second H-scene!
Added a soundtrack. Most tracks still need some work, but no more clicking in silence!
Added a new location: the bar.
The General Store is now the Convenience Store, with unique art and music.
Added a new Desired Effect: Heartburn.
Added a new Desired Effect: Click Farm.
Added several new keepsakes.
Added some new cursors and cursor effects.
Added gameplay effects to all cursors that lacked them.
Added a system where, by completing Clicking sessions, you can gain XP and raise each girl's Intimacy level. The effects of this are not yet implemented.
Added the option to Favorite one girl at a time, making that girl appear more frequently during runs. This should take the luck out of unlocking H scenes.
Added a run timer.
Added a new Big Click effect.
Added some miscellaneous upgrades that can appear rarely in normal Desired Effect upgrades, and should ensure that the game will never fail to find a valid upgrade to give you.
Performance:
Uncapped the game's framerate. It will now use your monitor's refresh rate.
Reworked VRAM management to remove stutters, in favor of a short loading screen between areas.
Optimized several aspects of the game to improve framerates, especially when playing with a high refresh rate.
Gameplay:
Doubts no longer immediately pop bubbles; instead, they slowly wear the bubbles down, releasing a bit of doubt essence every few frames, then a bunch of doubt essence all at once if the bubble gets completely worn down.
Altered the overall flow and speed of Clicking sessions to make each run a bit shorter and easier.
Raised the base autoclicker speed to 10 CPS, and changed the effect of the Focus ability to increase the autoclick rate by 1 CPS per rank.
Bubbles that grow especially large (from Stamina essence and certain other effects) will now pop automatically, awarding the full amount of essence.
The collision code for the outer wall will now always treat bubbles as the size they spawned at, meaning that growth from Stamina essence and similar effects can no longer cause bubbles to be wasted.
Made excitement more useful by reducing the speed at which Boredom accumulates.
A girl's Mood can now go above 100.
When you lose a run, your last autosave will now be renamed instead of deleted; you can go into the game's save folder (%localappdata%/Big_Click_Energy), rename "auto_bak" to "auto", and thus continue your failed run.
Interested girls now gain +15% mood from Clicking, instead of +1 Interest (it also no longer increases the amount of time that passes).
Scorned girls now have their Affection target raised by 25% instead of 50%, and gain +10% mood from Clicking.
Rebalanced almost every Desired Effect and their upgrades.
Changed the starting Desired Effects for most underwear.
Bombs are now placed manually, with a right-click. You can store bombs up to your max capacity.
Doubled most money gain, and most prices in the game EXCEPT date-shop items; this was done to make food, drinks, and souvenirs more affordable while keeping the relative cost of everything else the same.
Drastically reduced the amount of Desire required to unlock each subsequent stage of a CG.
Added a debug command: "bigmode" (fills the Big Click Energy meter)
Bubbles that remain on the field when a Clicking session ends will now be popped and have their essence collected automatically.
Lots of other balance adjustments for a smoother and (hopefully) more consistent experience
Bugfixes:
Fixed an oversight where stamina and sensitivity essences would attempt to target the bubble that spawned them.
Fixed an oversight where you could get Andie's phone number, but not Andrea's.
Tons more miscellaneous changes, additions, fixes, and tweaks.
That's all, folks!