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ToM Future Design

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Heya,

Progress on V0.32 is going as planned. However… I noticed something:before we even reach Version 1.0, we’ll already have beaten Pokémon Gen 1 in total recruit count.Sooo, I’ll let you all vote on what direction you prefer next.

Future Design Options

• Focus on optimizingI’m aware of the lag spikes caused by VisuStella. Fixing this alone could take half a month, since the code is obfuscated and difficult to work with.

• Same old, same oldKeep the current pace with 3–5+ new recruits per update.

• More StoryThis would reduce the number of recruits to 1 per update, but I would spend more time fleshing out the world and pushing the main story forward.Mystra’s storyline is long—extremely long.The plan is for her story to be around 75% finished by the time Version 1.0 releases, cutting out fluff and adding more gameplay.If I fully focus on the main story, I expect it to be complete around Version 0.8-ish.

• Hybrid ApproachSame overall plan, but with fewer recruits per update while filling the world with quests, encounters, and side content—so there’s more to do than just running around.Think of characters like Shara, our favorite “LET ME HIT YOU!” thief.

Orachi PATREON 325 favs
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POSTEDNov 22, 2025
ARCHIVEDJun 10, 2026