Previous Post

Devlog #3 - Art Style Progression

Next Post
Devlog #3 - Art Style Progression
1 / 5
DESCRIPTION

Happy new year!

We have entered 2026: the year of the horse, the last year of the mid-2020s, and the year of Pulse's release.

Here's a quick and dirty devlog showing some of the progress that's been made. Working on the art style of this game has been a long and difficult process. Many of the tutorials online for capturing the style I was looking for (cough Arcane cough) didn't really give me what I was looking for, so a lot of it came down to rinsing and repeating. In addition, I didn't want to just make a game with a 1:1 copy of Arcane's look. I wanted it to have its own look (one that could be consistently created by the very small dev team behind this game).

Anyway, here are some before and after shots showing progress from when I had finally started to really get what I was going for, to now. For reference, even the "before" shots were pretty far along in my character creation journey, with some of these characters having been made 4-5 times prior to those versions. Abby in particular has been made about... 8 times? (should be a good indication of her importance to the plot)

FourChambersGames PATREON 14 favs
VIEWS1
FILES5 files
POSTEDJan 5, 2026
ARCHIVEDJan 5, 2026