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2026 Plans/ Aridpass WIP

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Hey, I've been quiet again here, it's in that kind of weird in between time for me at the moment, focusing on band/ business stuff outside of TF2, but I've been chipping away at Aridpass, as well! Pictured is some new ideas for the second point I've been working on, trying to make the area bit more defendable, but also fun to push into. We'll see how it goes for the next test!

In general I feel like this one is coming together pretty quick, the opening area feels pretty solid, but I'm going to give it a few more tests before locking it in. The transition area between first and second is a bit weird still, so I might end up remaking that. The second cap area has been a bit too roll-y so hopefully some of these changes will help. Spawn timers can also be a tweak to look at here.Last is feeling pretty good, but also needs a bit more defense options for Red. As of now the map is a bit too Blu-sided, but that's a dial that isn't too difficult to tweak, at least!So, let's talk about what my plans/ goals are for 2026...Summer: I originally wasn't planning on doing a map for summer, but Aridpass is coming together faster than expected, so I might make the push for it! Ideally this one is going to be almost entirely a solo project for me, doing all the detailing. Keeping it more simplistic/ old school Goldrush era TF2 will help make this more reasonable for me. We'll see where it stands after a few more tests!Halloween: As of now, Requiem is still on the back of my mind, but I'm struggling to get the boss to fit in. PD is a challenge, and I might need to refocus the map in another direction. We'll see. It definitely needs a bunch of work, though.Winter: Another big project I've had on the back of my mind is... drumroll... Subzero! This is one a LOT of people first heard about me from, with my 72hr jam video before I really took off as a mapper. I've had a number of mappers tell me that video was their inspiration to get started, so I'm excited to revist this one. It will likely be a from the ground up remake, but heavily influenced by the ideas in the original.Past that, we'll see where things land! I'm scaling back on conventions a bit this year with my business, mostly for scheduling reasons, so I should have

a bit more time for videos/ mapping!Thanks everyone for keeping up with me and your support, even when I'm not always consistent, it is greatly appreciated! \m/

UEAKCrash PATREON 1 favs
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POSTEDMar 11, 2026
ARCHIVEDMar 11, 2026