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Dev Log 18: Backend changes in the game and new D.Va WIP renders

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Hello everyone! Another dev log for y'all.

So, I have been working hard on a bunch of things all at once including my IRL job. Feeling a bit burnt out by still working hard on the next game update since I still want it to be a good one while sticking to the two-week release schedule.But, still running a bit behind as I still have 6 whole passages to write for Lisa when hanging out with her through the phone. But, this will include a bunch of new content this update as more scenes to the canteen have been added which depends on Lisa's sexual orientation!

Other than that, there sadly has to be a save reset :(Turns out the previous method I had been using for save compatibility has been faulty for old saves still. It never led to any errors but there were still bugs which I don't really know why they happen since it seemed "foolproof". Well, now I am trying the JavaScript method and for the more Twine Sugarcube savvy, it's the save.onLoad() function that I am trying out. Hopefully, this leads to a more reliable backward compatibility method, it seems so from my limited testing.

On the 3D side of things, started working on a new D.Va render, but not done a lot with it since I am focusing on the game to try and release it this weekend itself. Just did a basic pose and a sample render for myself. Main goal with this 3D project is to learn animations, going to try some things, hope it works out!

NeoSpectre PATREON 21 favs
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POSTEDFeb 5, 2025
ARCHIVEDFeb 5, 2025