Hello fellows, as we hosted another private playtest session yesterday, though it lacks some more complex features and interactions to make the game loop longer, playing the game Infested has been very exciting and fun.
The development direction will be focusing on extending the game length and strengthening interaction with the environment. During the playtest, most games ended within even a minute.
We have a few issues to solve and a few very minor bugs. So here's the incoming change before the next playtest:
- Add footstep sounds for both human/infested players.
- Add bear traps for infested players to do stealth infests.
- Temporarily disable infested players' see-through ability.
- Reduce infested base health: 60 -> 48
We also want to add small objective tasks for both infested/human players to complete during the game for some special advantage(see-through ability, higher weapon damage, longer infest distance, faster movement speed, etc.) Not sure exactly which kind of buff we are going to add, but I think it would be a good way to make the game more connected with the environment.
Finally, next playtest should be happening within this week.