DESCRIPTION
Made a system that pulls enemies from a "pool" based on all players' positions. This will save all the performance for only needed situations. Also tested networked.I know it's not very visually impressive. But this is a very powerful system. We can fill a dungeon that feels like thousands of enemies but only with the same 30 enemies. And it's going to be perfectly optimized and smooth. I'd call the system "the foundation of a massacre type game".