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Hey there!

 

Apologies for taking too long for updates. I had to temporarily get second job, so my free time got fucked a little, hehe.

Btw thank you for monetary support you all providing, it helps out quite a lot.

 

I will try to put things in order of importance for tldr.

Giga-short tldr: Check out WIP designs in the end, and wait a bit for playable demo to try out ;)

 

I decided to release a demo of playable level, rather than trying to swallow whole game upfront. This way I can gather feedback and polish care gameplay systems, as well as build up some interest.

Code base is kinda ready, I’m mostly need to finish animations.

 

I would call it Exhibitionism sim/RPG with adventure elements. 

Premise: A succubus in a late stage of training got assign final exam to infiltrate academy of high morals, and corrupt it from inside.

 

Here’s some features:

* I will divide them in 2 main game modes - classes and exploration, as well as overall features.

 

Classes:

  • This is what demo will be focused on, so you will be able to see it soon :)

  • Partially inspired by game "BUSTED!" and "Lewd City Girls" from Hotpink (and RCG itself lol)

  • Goal is to do as much lewd things as you can, without being detected by unwanted parties.

  • Being realistic is NOT a consideration, so it can go as far as you can imagine (stealth orgies? hell yea!)

  • By succeeding, you will increase your succubus experience, being able to unlock more percs/abilities, as well as recruit students to your cause.

  • Recruited students have a lot of uses. Some most loyal to you can even start a secret cult, who knows 0.0

  • Each class have exploration zone associated with it, and they progress separate from each other.

  • As you progress with corruption, you will have opportunities to seduce key opposing characters, such as teachers, so by the end there might be no opposition, and essentially freeplay.

  • First zone will be normal class, and for later science/swimming/PE classes are planned.

  • Each class will feature unique outfit and set of skills/animations, swimsuit for pools etc.

 

Exploration:

  • In between classes you are able to explore academy in an RPG.

  • By proceeding with corruption, you will clearly see the changes in NPC behavior.

  • Rather than usual top-down view, I'm planning to do side view (like in RCG) That will allow better interactions with NPC and environment.

  • Huge number of animated events with side characters and random NPC's, depending on corruption level of zone/whole academy

  • By progressing through the game and unlocking new abilities/percs you would be able to unlock more interactions.

  • Finding and completing quest chains will unlock new approaches to main gameplay, might alter environment or unlock new system or locations. All quest is meaningful for progression.

 

 

Overall:

  •  Several progression systems akin to RPG: Corrupting zones, accumulating experience, recruiting students etc.

  • Multiple side characters to help you in several ways.

  • Easy basics, but also rewarding skill expression and optimization.

  • I’m planning to commission several people whenever I save up enough money. Main concerns are - good sound design, user interface. Also will consider commissioning backgrounds.

 

Here's design concept, things are subject to change. (I already altered hair pallet a bit, but I can't access it rn)   

 

That's some surface level explanation from the top of my head, since I am limited on time rn, I'd rather spend it on working on the game, but feel free to ask if anything specific catches your eye!

 

The plan rn is to: work on some animations -> do gauntlet update while commissioned music and UI got ready -> finish the demo. 

 

 This post took way longer than I though it would, now I'll spend the rest of the day animating!

P.S. I need a good name for a project, even if temporary. It's called just succInfiltration on my disc rn xd

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POSTEDJul 9, 2024
ARCHIVEDJun 10, 2026