HELLO and welcome to another Monday Post! In case you're new here, the rules are simple: today is Monday, and that means another Monday Post from Akabur. ^^
SHOP/GALLERY. This week's item is a one-page comic illustrating a story as old as time: a hero saving a princess from a villain. Since this one is pretty old, I doubt you're seeing it for the first time, but if you are, go check out the whole thing in the shop. ^^
ZEROSPACE. Apparently, new (or still-in-development) games can still spark my interest. I stumbled upon a game called ZeroSpace. Graphically it looks OK. It reeks a bit too much of the Unreal Engine slop for my liking, but at the same time it doesn't look repulsive, and I don't feel like I'm being actively hated by the developers when I look at the character designs. But the best part is the idea behind it: it's basically Mass Effect meets StarCraft. An RTS with an RPG-style story. Sounds great. (The only thing that would make it even better is romanceable female companions.) But honestly, it all sounds a little too good to be true. My enthusiasm is low, since I'm old and jaded by now, but it still piques my interest a little, so I'll be following its development from the shadows.
LUMINOUS ARC 3. Now let's talk about games that I know for a fact are good. My beloved LA3, which I'm starting to worry has no end because I'm about 50 hours in by now, and it just keeps going. I'm not complaining, of course, since I'm enjoying it. ^^
WORK (1). I spent a big portion of last week working on Victoria Harrington's (the bitch-boss lady's) introduction event. She comes to the channel to stir things up, and it's quite a lengthy event with several branching scenes, so it took me a while. I think it turned out pretty well, but we'll see how it feels during actual gameplay.
WORK (2). After I was done writing the story, I was finally able to get back to working on Victoria's sprite and adding all the necessary facial expressions. This stuff may look basic, but it's actually quite tedious work that usually takes a lot of time and effort. I always try to make sure I have every expression I could possibly need for the story so I won't have to revisit it later just because I'm missing the exact facial expression I need.
WORK (3). As of right now, I am almost done with her sprite. Almost. Later today, and probably for half of tomorrow, I'll be adding several more mouth variations, and with that she should be finished. After that, I'll be able to import her sprite into the game and finally begin coding her first scene. That will probably consume most of my time this week.
AND THAT'S ALL for this week's post. There was also a plan to release a Witch Trainer APK repack for modern phones made by a fan, but since it's an educational game, I can't share it in a public post, and making an EXTRA!! post just for that sounds a bit excessive. So, I'm postponing it until next week. And that's all. Thank you for your support, and I'll see you all next Monday. Laterz.
-Aka-
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