Just tried retopology (the blue mesh on the body🟦) because I heard it’s very difficult. It’s actually not hard, just slow. I want grid to follow the muscle flow so the animations look natural when the body moves. For now I paused this step, since the body sculpt (3D model itself) isn’t fully finished yet.
I know I’m spending way too much time on model (images show how much has changed just over the last 4 days)I did think about rushing the sculpt and making something “good enough” to release faster, but I can’t. The reason is that the sculpt is the root of everything that comes next:
Sculpt → Retopology → Animation Rig
If I change the sculpt later, everything after it has to be redone 😵
You might be thinking: “That sounds terrible, there are so many steps and she’s still on the first one!”Don’t worry. The sculpt is taking so long only because of my perfectionism, and it’s by far the longest stage 😇Everything after that is mostly technical and repetitive