π Not Progress Update
Sorry for the delay in posting. I tried switching from UE5 to Unity so I could render scenes there. Unity seemed more convenient for flat censorship effects, which were pretty difficult to make in Unreal, so I spent some time learning and working on the basic effects I needed. Unfortunately, the more I used it, the more hidden problems started appearing, and they made the whole process much more inconvenient and complicated than in Unreal Engine.Long story short, Unity ended up being too much for me, so I basically just wasted time πSo here, have at least a little silly picture(I did work on other things too, but they aren't really suitable for a post)
Since I can already guess some of your questions:Why not render the videos directly in Blender, where you make the model?Blender isn't very suitable for censorship effects, because they need to read the camera direction and different kinds of scripts.For example, black censorship squares need to disappear automatically if the body is facing away from the camera. Or the censorchip window needs to automatically adjust its size depending on the amount of text.Only game engines really have this kind of logic. In Blender, I would have to animate all of that manually every single time.Why are you doing random stuff instead of working on the model?Because if I do the same thing for too long, I start feeling really bad, and eventually it leads to burnout, after which I don't want to do anything at all.I can't just force the model out of myself by suffering through it.But switching between different tasks, like working on lore, effects, accessory models, or planning future content, allows me to keep making progress without stopping and avoid burnout. And all of it will be used in the content anyway.When will everything be ready?What I can say for sure: there isn't much left.I know that this answer is disappointing, considering how long you've already been waiting, but I'm afraid to give a time because it makes me nervous.The most time-consuming part was figuring out my own artstyle.Itβs like drawing, you know certain artists who have a unique way of drawing proportions, faces, breast shapes, or skin textures, and thatβs exactly why you love their work. Usually, people create lots of 2D sketches or various models until a personal style naturally emerges, but I deliberately forced the process by cycling through countless variations on a single model: tweaking body proportions, butt shapes, rib definition, and body fat levels, until I finally found the look.Now Iβve finally nailed down the style, so 89% of the work is already behind π