Previous Post

Development Update #15

Next Post
Development Update #15
DESCRIPTION

Development Update #15 - Shoulder Lamp and even more bugfixes......

Version: beta decay v.0.0.15a

Shoulder Lamp

An equip-able shoulder lamp for light!

Major Changelog

Combat has been significantly tightened up with many bugfixes and improvements.

Added health Regen instead of static health.

Added heartbeat sound effect when health is low.

Created entire new loading screen with different artwork, loading bars, text, and music.

Minor Changelog

Increased camera shake when firing in third person.

Added camera shake when hitting the ground after a long fall.

Widened the camera positions in third person when aiming.

Decreased Shotgun fire spread (More accurate shooting)

Created AI Spawners for testing/arena type areas.

Aiming now slows aiming sensitivity.

Fixed bug that allowed you to fire without aiming.

Fixed bug where character was stuck aiming after exiting cover.

Fixed bug that didn't allow player to move when in cover.

Fixed bug where you could stand after death.

Level will now properly reload after death.

Fixed bug where camera was stuck in a 'lean' even when the player was not leaning.

Fixed Camera sensitivity where the camera moved very slow when starting the game.

Fixed bug where dismemberment and blood effects would happen while still alive.

Increased wait time after death before reloading the level.

Added cinematic music on death.

Added new UI Overlay on death screen.

Fixed camera clipping issues due to vertex snapping.

Removed Shadows from Night vision goggles.

Added Deadzone logic to the Look inputs.

Fixed bug when switching weapons, fire audio would execute.

Many AI Logic and Behaviour Bugfixes.

Fixed bug where player could not die from grenade blasts.

Fixed bug where AI always ran instead of walking while roaming.

AI now unholster a weapon while investigating noises.

Fixed bug where the Superflare countdown did not initiate.

Fixed bug where AI firing audio continued to play even when not firing

Fixed bug where characters remained in walking animation when idle in cover.

Fixed bug where AI would have helmet lights showing even when not wearing a helmet.

Next Steps / WIP

Strata Underground Metropolis

Portable Lights

NLNK UI Adjustments

beta decay PATREON 17 favs
VIEWS1
FILES1 file
POSTEDApr 26, 2024
ARCHIVEDJun 10, 2026