Previous Post

PoE2 filter progress report

Next Post
no preview
DESCRIPTION

Hey, with the PoE2 early access coming soon I wanted to give you guys a bit an expected timeline.

Will there be a "NeverSink's poe2filter"? What will it support?

YES. Our goal is to publish a PoE2 filter and to make it as nuanced as the PoE1 filter with full feature support and high quality standards. It will include the following features:

Full FilterBlade support with it's own customizer, lootsimulator, overview screens.

Economy updates, including all relevant tierlists

Availability on GitHub and FilterBlade

FilterBlade Patreon Autoupdates

Strictness System

Style System

Split economy for SC and HC

We've been doing a lot of technical preparations and work to support these features ASAP. However to create the filter itself, I'm still missing 2 things:

----

When will there be a "NeverSink's poe2filter" available?

Expect it around 2-4 weeks after the alpha start. Earlier if the game will be unplayable without a filter (it should not be). We need the time because to create a good filter we need to:

Play and somewhat deeply understand PoE2

Item information from GGG (they don't want to share any before early access starts)

Write the actual filter and filterblade code, once we have both of the above

What have your received from GGG so far? Any alpha access? Exclusive juicy details or filter data?

Well. Nothing, since March. I'm just as blind and excited to play the game as you guys?

----

What was done in preparation for PoE2 so far?

We were not sitting still! Over the past months we've done a ton of improvements to prepare for the PoE2 launch

FilterBlade can now internally support multiple games. This took a lot of work, since we needed to abstract a TON of features, but it works like a charm now.

The filter generation software now has a deep configuration file that allows multiple-games-support and finetuning, disabling and enabling features on demand

We're hoping to finish work on all database and auto-update related features over the course of the next weeks

We might need to create a small start screen if you visit filterblade for the first time, where you select your game.

We're working on having everything ready and a 'fake' filter with minimal fake content done and running before the start of Early Access. This means during EA, we 'only' need to replace it with the real filter and real filterblade configuration. It'll be a rough couple of weeks!

----

Which features will need more time before they will be available in PoE2?

Expect the following features to take quite a bit more time:

Economy updates (requires an economy to exist first)

Style System

SC/HC Split (requires economy first)

If you have any questions or concerns please post them in the comments!

----

Will the Patreon auto-update work with both games?

Yes, unless something changes on GGG's side! Though the auto-update slots are shared across both games.

----

Will we support both game in the future?

Yes. This is the plan. This will take a lot of time, but thanks to your support we can dedicate more time working on the filter!

---

Are you excited for PoE2?

HELL YEAH.

----

Thank you for your support!

NeverSink

NeverSink PATREON 6 favs
VIEWS1
FILES1 file
POSTEDOct 6, 2024
ARCHIVEDJun 10, 2026