This is the big one.
Since we added the PoE2 auto-adjuster we received 2 questions without end:
When will this be added to PoE1
When will this be available for the endgame.
Well the answer to both is: 3.27 league launch.
In this post I want to talk about this feature in detail.
This auto-adjust button will be enabled latest on Friday.
Upon clicking it, you'll get this menu:
Here you can select the time of auto-adjusted you want to use.
It's important to note that those 2 are completely separate. So you can level with one build and then use a different one in the endgame. Or you can use the base filter for leveling, but adjust only the endgame.
I've shown the campaign auto-adjuster last post.
Today we're going to take a look at the endgame tool:
First you have to select a class/archetype. You can always finetune the selection in the next step.
Once selected you can choose between quite a few gear options.
Pick whatever is most important to you. You also have some 'control' options. Here are the current ones:
"Reduce rank instead of hiding" - this makes the auto-adjuster less aggressive. Non-selected classes will drop in rank, instead of getting hidden
Keep best unselected - the best items from non-selected classes will still be shown. Useful for selling or planning your next character on SSF
Adjust RARE/CRAFTING/VEILED/FRACTURED. Picking any of these will allow the auto-adjuster to change these sections as well!
I expect more options to get added of the next days.
So what does this tool do?
Well, simply speaking it adjusts the way gear is tiered in the endgame using this table.
Gear you select will be preserved in higher tiers, while gear you don't care about will be moved into the lower tiers.
I was initially sceptical if this process was stable, safe and sufficient, but after many experiments, I found this to be a very robust and powerful tool!
The algorithm recalculates the new position for every gear base and adjusts it in real time.
The result: you'll see more bases you care about and see less low ranked items of other classes!
In the coming days we'll be beta testing the feature, improving the UI and in general give it a bit more polish!
For today though: this is it.
I hope you'll find the new tools useful on friday!
Thanks for reading and your support!
NeverSink